We’re crystal clear on our currency system after a healthy discussion and we’re making fast progress on classes and subclasses. Also… we officially landed our first investor! Contract’s signed and ready, the money’s in the bag; time to mysteriously disappear.
For real though, we’re both thrilled and a bit nervous with how serious this is getting, but our resolve has never been greater!
We have been working on our ever expanding bestiary and more importantly, taking a look at what still needs to be done to finish our core books! You can be sure that they’ll be filled to the brim with rules, lore, and everything else you need to play the game!
I don’t know why I even bother to take the night train, it isn’t as if I can get some sleep with that sad excuse of a servant whimpering at every howling scream from outside. Small note to self; perhaps it is wise to try to evade the customers from last night, just in case they’ve already tried their elixers.
Damned Clock! Due to its slowness in carrying my possessions to the station we almost missed the night train to New London. Small note to self; need to flog it when we return. But first, time to find myself a pleasant carriage, and perhaps find me some rich customers.
Although the reasoning behind it still eludes me, the inhabitants of this place have built enormous walls around their city. It almost seems like they are afraid of something, although it is highly unlikely that any kind of creature could scale walls even half as high as these. What then? What drove them to build such gigantic walls?
Playtesting had to wait this week as we held lengthy discussions on our magic system and its integration with subclasses and skills. Now our spell calculator works wonders and it’s easy to use as well as having the magic system be easy to grasp! This means next week will be the week for playtesting!
Today we polished the rules and mechanics of our magic system. We also revamped existing characters according to the updated game system and they are now ready for new playtesting sessions. On the business side of things, we wrote Aether Void’s first official investment proposition, meaning we’re now one step closer to reeling in our first investor!
We’ve had a blast at Spiel last week. Met some amazing people and watched and played stunningly brilliant games! Handing out flyers and we’re going to make sure to have a stand next year. This first picture is an awkward mandatory groupphoto of when we arrived.
We’ve met Nigel Matthews of GamesQuest and the creator of the game PetEvil, Joseph Liano. They had some very valuable and insightful info for us and we’ll be sure to stay in touch with them. Be sure to check them out (PetEvil is currently on kickstarter!)
Another gem we found was Cubicle7 with a The Lord of the RingsRPG, the books were gorgeous and something we really aspire to have when we launch Æthervoid.
The visit to Spiel really got our gears going and with added passion we’re diving headfirst back into things!