Along with testing our new combat system, improvements to our magic system are also underway. The bestiary of our terrifying eldritch Victorian wildlife is coming along nicely, too. And most importantly: we’re officially a company now! There’ll be more details next week, but we couldn’t resist sharing it with you.
We’re testing new combat possibilities and tactics… against a dragon. The results varied, breathtakingly so. In other news we’re also working on the many creatures that inhibit Victoria, our steampunk world. Eldritch horrors and wicked demonoids roam these wilds, so we have a lot of designing to do!
We have announced the winner of our dice giveaway over on Twitter. On to our next milestone of 2.000 followers!
We’ve also been processing a lot of the feedback you guys provided to our beta oneshot adventure. We’ve smiled at your compliments and received a lot of good pointers which we will review, test, and implement accordingly.
The steampunk world of Victoria has the beginnings of its own starter adventure! A daring journey through the most vile and wicked of places, contrasted by works of machinery and wonder. Of course, this involves the creation of eldritch horrors and foul spells…
Also, be sure to check out the dice giveaway we have over on twitter in celebration of hitting 1.000 followers!
Today we’ve been working on our press list in order to reach everyone and market our game the best we can. It is starting to become a long list which needs even more work. We’re also reaching new highs and lows with Victoria, our world of eldritch horrors and steampunk machinery! The trains are ready to depart, which we’re also revisiting to flesh out even further. Stay tuned!
Victoria’s railroad system is a monstrous network that connects the four cities to each other. A single train can house a thousand passengers during its 24-hour-trip from one city to another, and departs only once every four days. Better make sure those documents are in order! This isn’t always as easy as it sounds, given the rising tensions between the varying cities and their political leaders.
Today we sat down to take a good look at our mission statement, specifically what sets our game apart from all the other #tabletoprpg out there. One cool adjustment we like to share with you is the new name of our “trinity game system”, which has been redubbed the “Æquilibrium” system. In other news, we know how trains work!
Garycon, you were amazing! When hosting our own Oneshot Beta we’ve had the pleasure of talking with great, enthusiastic, people. Among them was the ”RPG industry worker goblin” Lloyd Metcalf who drew this stunning picture of his Lamia character! The reception of the game was amazing and we can’t wait to show you all more. A special shoutout to Bloat Games for helping us secure a stand!