Today we’ve been working on our press list in order to reach everyone and market our game the best we can. It is starting to become a long list which needs even more work. We’re also reaching new highs and lows with Victoria, our world of eldritch horrors and steampunk machinery! The trains are ready to depart, which we’re also revisiting to flesh out even further. Stay tuned!
Victoria’s railroad system is a monstrous network that connects the four cities to each other. A single train can house a thousand passengers during its 24-hour-trip from one city to another, and departs only once every four days. Better make sure those documents are in order! This isn’t always as easy as it sounds, given the rising tensions between the varying cities and their political leaders.
Today we sat down to take a good look at our mission statement, specifically what sets our game apart from all the other #tabletoprpg out there. One cool adjustment we like to share with you is the new name of our “trinity game system”, which has been redubbed the “Æquilibrium” system. In other news, we know how trains work!
Garycon, you were amazing! When hosting our own Oneshot Beta we’ve had the pleasure of talking with great, enthusiastic, people. Among them was the ”RPG industry worker goblin” Lloyd Metcalf who drew this stunning picture of his Lamia character! The reception of the game was amazing and we can’t wait to show you all more. A special shoutout to Bloat Games for helping us secure a stand!
Rounding up on the full document of the Closed Beta Oneshot for Garycon, lot of work, a lot of rules, and a lot of fun playtesting it. We’ll be there next week to playtest with all those attending and handing out this exclusive document to spread the word and joy. We’re really looking forward to all the feedback and experiences you’ll have.
Today we’ve been playtesting the beta one-shot, which went quite well, once again establishing that our combat system is a lot of fun, and rather lethal. We’ve also been working on our charactersheet and have a few designs which we’ll share with you in a couple of days. We’d love to hear your feedback!
Our beta one-shot adventure is nearing completion, which means we’ll be able to give it a test run soon! We’re aiming for a fun one shot adventure that’ll give you a taste of what Aether Void is all about. We can’t wait for you guys to play it at Garycon, and are looking forward to meeting new people there!
Went out to meet some friends at the pub and I swear these stinking bounty boards need updating. They’re just way too nontransparent. Its great that they show bounties based on who is standing in front of it, but for the love of all that is technology, please don’t have these in the middle of the friggin’ pub!
Today we had an inspiring talk with a long-time RPG and boardgame veteran who gave us some really good pointers regarding our planning and upcoming kickstarter. Basically, more social media, (reddit, influencers, etc) and redoubling our focus on getting our beta one-shot adventure ready for Garycon.