Rounding up on the full document of the Closed Beta Oneshot for Garycon, lot of work, a lot of rules, and a lot of fun playtesting it. We’ll be there next week to playtest with all those attending and handing out this exclusive document to spread the word and joy. We’re really looking forward to all the feedback and experiences you’ll have.
Today we’ve been playtesting the beta one-shot, which went quite well, once again establishing that our combat system is a lot of fun, and rather lethal. We’ve also been working on our charactersheet and have a few designs which we’ll share with you in a couple of days. We’d love to hear your feedback!
Our beta one-shot adventure is nearing completion, which means we’ll be able to give it a test run soon! We’re aiming for a fun one shot adventure that’ll give you a taste of what Aether Void is all about. We can’t wait for you guys to play it at Garycon, and are looking forward to meeting new people there!
Went out to meet some friends at the pub and I swear these stinking bounty boards need updating. They’re just way too nontransparent. Its great that they show bounties based on who is standing in front of it, but for the love of all that is technology, please don’t have these in the middle of the friggin’ pub!
Today we had an inspiring talk with a long-time RPG and boardgame veteran who gave us some really good pointers regarding our planning and upcoming kickstarter. Basically, more social media, (reddit, influencers, etc) and redoubling our focus on getting our beta one-shot adventure ready for Garycon.
Three sessions into our new internal playtesting campaign, and we keep finding mechanics and situations to discuss and write down. Though it’s a lengthy process, it’s a fun one! We’re also looking into possible kickstarter rewards, and searching for interesting people, blogs, podcasts, gamers, reviewers, and more in order to let the world know Aether Void is coming! Do you know any interesting people we should know of?
Found myself a cheap establishment to store my merchandise. Now it is time to find a good spot to sell said merchandise. Where would we have the least guards and other officials? The choices seem to be the docks, Commoners Alley or the sewers. I recall the sewers to be the best place, always plenty of folk in need of Trader Tom’s top-notch tonics in the sewers!
Today we started creating ready-to-play classes for our Steampunk setting, and discussed plans for our upcoming Kickstarter. We’re also going to playtest a lot more in the coming weeks, and have plans to bring these internal playtests to you guys via Twitch and the like in the near future! Any tips on podcast or streaming services we should be aware of?
A lot of discussion and working on magic with its many schools in the Fantasy world. Pre-made classes are coming along nicely as well, to give new players an easy start with the game. Of course these also encompass the elusive magic classes like Shamans, Seers, Witches and Savants, among others!