Combat, how to hit, how to not GET hit, and terms like armor class and holy trinity. We’re looking at both realistic and playable applications for combat, and how one defends against flying rapiers and stagger daggers.
Three sessions into our new internal playtesting campaign, and we keep finding mechanics and situations to discuss and write down. Though it’s a lengthy process, it’s a fun one! We’re also looking into possible kickstarter rewards, and searching for interesting people, blogs, podcasts, gamers, reviewers, and more in order to let the world know Aether Void is coming! Do you know any interesting people we should know of?
Found myself a cheap establishment to store my merchandise. Now it is time to find a good spot to sell said merchandise. Where would we have the least guards and other officials? The choices seem to be the docks, Commoners Alley or the sewers. I recall the sewers to be the best place, always plenty of folk in need of Trader Tom’s top-notch tonics in the sewers!
Today we started creating ready-to-play classes for our Steampunk setting, and discussed plans for our upcoming Kickstarter. We’re also going to playtest a lot more in the coming weeks, and have plans to bring these internal playtests to you guys via Twitch and the like in the near future! Any tips on podcast or streaming services we should be aware of?
A lot of discussion and working on magic with its many schools in the Fantasy world. Pre-made classes are coming along nicely as well, to give new players an easy start with the game. Of course these also encompass the elusive magic classes like Shamans, Seers, Witches and Savants, among others!
A new year, a new day of hard work and brainstorming! The Far Haven corebook is coming along nicely as 80% of the playable races are all but done, and the how-to-play statistics have been added as well! Furthermore we have been discussing time, calendars and… radiation?!
In light of the holidays and the spirit of giving, we give you a unique, extremely rare photo of our artist! Full in holiday cheer. Merry Christmas from all of us here at Æther Void!
‘Tis the season to be working, which means we’ve been brainstorming about a conscience system and discussing saving throws. They’re all working titles of course, but we’re making steady progress and we’ve also got our artist a new drawing tablet to boost her incredible art EVEN MORE!
We’re crystal clear on our currency system after a healthy discussion and we’re making fast progress on classes and subclasses. Also… we officially landed our first investor! Contract’s signed and ready, the money’s in the bag; time to mysteriously disappear.
For real though, we’re both thrilled and a bit nervous with how serious this is getting, but our resolve has never been greater!