We’re always looking for different and unique droid designs for Sleeping Dragon. Currently, we have a droid in our playtest to figure out how we can create a balanced and playable race. But what kind of droids or robots would be cool to play? How would you visualize them? Feel free to share some cool droid art to inspire us (or your description), so that we can figure out how to portray them!
Tonight we’ll be playtesting a new campaign, taking place on A.Isle on Sleeping Dragon (our Sci-Fi world). But before we can start, we first need to take a look at (starting) equipment, currency, and characters. We’ll hope to share some updates on our Discord channel, Instagram, and Twitter. So stay tuned!
Been a while since our last update, but we’ve been steadily making progress. Anyways, ever feel like you could use an upgrade? We’re currently exploring the possibilities for cybernetics in Æther Void. When you want cool new abilities or to change your looks (no need for loot boxes!), cybernetics are what you need! We’re eager to playtest these features and hear what the community thinks (so share your ideas)! Speaking of upgrades, the Æther Void Team has recently welcomed a new colleague!
So yeah, Dwarves don’t care for gender, they all look alike and they all like it hairy \0/ On the SciFi end we have decided to base robots on Isaac Asimov’s famous Three Laws of Robotics to keep humans safe.
Creating a futuristic Sci Fi planet proofs to be a bigger challenge for us than it was to create our fantasy and steampunk world, but we are getting there. Today we defined the governing system, major A.I and major factions.
Today we defined the core book layout and the 15 preset playable classes for Far Haven (fantasy) and discussed how the critters should visually differ for the Abominations (Far Haven), Demon mutations (Victoria), and alien fauna (Sleeping Dragon).
After our internal playtest it was time to hit the mages with the nerf-bat and we spent the whole working session doing so. But it is done. Magic should now be balanced…. It should… really…
Our heroes encountered an evil mage at the top of a 15 meters tall tower, and how does one kill a mage? Well apparently, you just use a massive windblast to blow out the wall of the tower, with the mage alongside it. Queue gravity!
Yes Clocks have souls, demon souls, and if a demon soul can survive the death of a demon and be bound to a clock, it would only be natural if clock-souls can be re-bound in a similar way. Oh the woes of such an unnatural approach to immortality.