Dev Post 52 – Campaign and combat simulations

We’ve started our first Æther Void campaign on Victoria, our #steampunk world. After the first session the party (consisting of a Vampire, Werewolf, Clock, and Human) is now en route to Nouveau Paris.

We are also running a lot of combat simulations to see how different enemies and NPC’s compare to each other. About twenty peasants have died so far, poor sods.

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Dev Post 51 – Art, art, and more art

Everyone is busy working on their respective tasks but one thing that drew a lot of ‘ooohs’ and ‘aaahhs’ was the art being drawn. We introduce you to some sketches of our newest addition to the team: Sigrid “Sietje” Stoeltje. Together with our OG artist they’ve drawn, discussed, and sketched many a thing! Check Sigrid’s art on instagram and don’t worry, we’ll be posting more of her in the future!

Dev Post 47 – Collecting feedback

As we’re sifting through tons of newly received feedback (huge thank you to all who provided us with theirs), we’ve also come to a point of debate. Our combat system is called the Æquilibrium Game System and we’re divided as to abbreviate it to TÆGS (The Æquilibrium Game System) or to (the) ÆGS. If abbreviated to ÆGS, we’d like to start referring to it as the ÆGiS, but we’re curious as to what you guys think. Let us know which you prefer!

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Dev Post 45 – Preparing for Games Expo UK

With less than a week to go before we depart for Games Expo UK, all hands are on deck to process as much feedback as possible so that we can show the new and improved version 0.3 of our oneshot beta. We’re looking forward to playtest our game with tabletop enthusiasts while we’re there.

Are we going to see you there? Let us know, and drop by!

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